Monday, September 2, 2013

Lamer Against Gamer

What's the weird purpose of this post title for?

Nothing. I just needed an acronym for Lag, that's all.

Grrrr, lag. I hate lag. You hate lag. We all hate lag. It's a gamers worst enemy. Think I'm wrong? Who are you mad at more, the guy who chucked the grenade or the lag stutter that teleported you right on top of it?
Yeah.
Thought so.

There's a well-said quote out there by some genius: "Video games don't make us violent...lag does."
Amen, brothah.
Amen.

Who hasn't played with lag? If you're not entirely sure what I'm talking about, then you're not a gamer and go get more lives.
I mean, get some games. You probably have a life.
Technically, lag is what happens when there's a frame rate drop in-game. The processor can't handle all the information it's receiving all at once and has to catch up, which is what creates the wonderful abomination we know as lag.

The basic solution to lag is to run low-level games on high-level processing units. That way whatever system you're using to game can handle all the information that the game itself is giving it easily.

"Great," you say. "With our awesome game systems, why hasn't lag vanished?"
Well, that's because games are developing as fast (maybe a little faster) than the systems. Graphics are enhanced. Visuals are off the charts. Movement and smooth interfaces are the norm and still improving. And while our systems can handle this fairly well, it doesn't work 100% of the time.

That said, it'll probably never happen. Lag will always be there, lurking in the shadows. Waiting for the opportune moment to strike. And just when you thought all was well and good -
"WHAT? I...I did NOT jump off that cliff!"
No, sir, you didn't. Lag did.

Ah, lag.
LAAAAAAAAAAAAAG!!!

Rage quit.

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